![]() Interestingly, rather than finding a way to take all of the visual information you’ve already defined in your KeyShot scene and then shove it into a game engine, Luxion has built its own VR engine. It’s also billed as a ‘one click’ VR solution – a bold phrase that probably deserves some unpacking, since KeyVR owes much to the platform it is built on. That means that you’re already building something on top of one of the world’s most popular rendering systems for product design and engineering. KeyVR is, as you would expect, is an add-on module for KeyShot. This is where Luxion, the company behind design visualisation system par excellence KeyShot, has come into the game with its newly released KeyVR. But along the way, you frequently lose much of the visual richness and aesthetic properties you’ve already defined. Quite often, this works – as seen in the most recent update to Siemens NX, for example. ![]() There has also been a big focus on workflows that take heavy CAD geometry and push it into a game engine, typically Unreal or Unity. Put simply, VR software isn’t well developed, and while VR has played a part in design and engineering for decades, this has been at the very high end of the market, open only to those firms with money to spend on third-party help when it comes to consultancy and implementation services.Įssentially, while your headset may cost just a couple of hundred quid, your design and engineering-focused visualisation software comes at a much higher price. In short, we’re now seeing some mind-bendingly smart hardware become available for not a massive amount of cash.īut despite the wealth of hardware options out there, software is more of an issue. Oculus Rift, of course, achieved the Kickstarter coup of the century, but there’s also HTC’s Vive products, as well as a glut of new market entrants (Varjo, anyone?). That has led to dramatically cheaper headsets. The Teleport function allows you to move around your scene – particularly useful for VR use in restricted spaces and for navigating large scenes
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